Playing the computer is excellent practice, but gomoku was made to be played between people. Real opponents get excited, impatient, overconfident and cautious, and all of that changes the game. The online page on this site lets you play gomoku against real people, either someone matched at random or a friend you invite with a link. This article explains how it works and what to expect from your first games.
Two ways to find an opponent
Matchmaking. Choose a time control and ask to find a game. The site pairs you with another player waiting for the same setting. You do not need to know anyone; the first person waiting is your opponent.
Invite link. Create a game and the site gives you a link. Send it to a friend by any messaging app. When they open it, they join your game directly and play begins. This is the easiest way to play with family or a friend across town.
Neither way requires creating an account first. You can simply open the page and play.
During the game
The board is the same 15×15 gomoku board as on the home page, and X moves first. On the online page you will also see each player's clock if you chose a time control, a list of moves, and buttons to offer a draw, resign or leave. There is no chat, deliberately: many players here are children, and the only thing exchanged with a stranger is moves on the board.
If the connection drops
Mobile connections are not perfect. If your connection drops during a game, simply reopen the page: the site reconnects you to the same game. Your opponent sees that you are offline in the meantime. If you stay away too long, the game is scored as a loss for the player who left, so reconnect as soon as you can.
Leaving a game
There is always a leave button. Leaving right at the start, before the game has really begun, simply cancels it. Leaving later counts as resigning. The site asks you to confirm before you leave in the middle of a game, so an accidental tap will not cost you a game.
What to expect from human opponents
People play differently from the computer:
- They miss things, especially diagonals and split threes. Watch for chances to use them.
- They get impatient in long games and sometimes rush into an attack that is not ready.
- They fall for traps more often. See gomoku traps for beginners.
- They also sometimes surprise you with an idea the computer would never try.
The biggest adjustment for players coming from the computer is psychological. There is a real person on the other side, and winning or losing feels different.
Rules online
Online games use the rule setting shown in the game. Before playing, check whether it is the Vietnamese blocked ends rule, where a five closed at both ends by the opponent does not win, or freestyle, where any five wins. Strategy differs noticeably between the two, so it is worth knowing which one you are in before the first move.
Saving your games
If you sign in on the account page using your email, your online games are saved automatically when they end. You can replay them later move by move, which is the best way to learn from a loss. If you are not signed in when a game ends, the site keeps the game on your device and offers to save it once you sign in.
Matchmaking or invite: which to choose
Matchmaking is best when you simply want a game now. It is quick, it gives you varied opponents, and every game is a small surprise. The downside is that you do not know the strength of the person you meet: some games will be easy, some very hard.
An invite link is best when you want to play someone you know. Friends who play each other regularly tend to improve together, because they get to know each other's favourite shapes and have to find new ideas. Invite links are also the natural choice for families: a parent at work and a child at home can play a game over lunch, or grandparents in another city can play their grandchildren.
Offering a draw and asking for a rematch
Sometimes a game reaches a position where the board is crowded and neither side can make progress. You can offer a draw; if your opponent accepts, the game ends without a winner. If they decline, the game simply continues.
When a game ends, either player can ask for a rematch. If both agree, a new game starts straight away with the sides swapped, so the player who moved second now moves first. Because X has an advantage in gomoku, playing pairs of games like this is the fairest way to compare two players.
Playing online on a phone
Most people play gomoku online on a phone. The board fits the screen width, and you place a stone by tapping a point. Take a moment before each tap: on a small screen it is easy to place a stone one point away from where you meant. If your connection is unstable, prefer a slower time control so that brief interruptions do not cost you time on the clock.
Good manners
Even without chat, manners matter. Play your moves at a steady pace, do not abandon games that are going badly, and accept a rematch graciously if you won. Online gomoku is more enjoyable for everyone when players treat each game as they would a game across a café table.
Your first online game: a checklist
- Start with a relaxed time control, so you have time to scan the whole board.
- Keep the same habits you use against the computer: check all four directions after every move.
- If you lose, do not rush into the next game. Look at where the decisive threat began.
- Offer a rematch if you enjoyed the game. Rematches swap sides, so both players get to move first once.
Frequently asked questions
Do I need an account to play gomoku online?
No. You can play immediately. An account, which uses only your email, lets you save and replay your games.
Is there chat in online games?
No. This is deliberate, because many players are children. Only moves are exchanged.
What happens if my internet drops?
Reopen the page and you are reconnected to the same game. If you stay away too long, the game counts as a loss.
Can I play with a specific friend?
Yes. Create a game and send your friend the invite link.
Which rules are used online?
The game shows whether it uses the blocked ends rule or freestyle. Check before your first move.